Right here you find a useful list of our own tutorials regarding the old “Need for Speed” Series 1-5.
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Importing NFS3 PSX Tracks to Blender
If you want to import some or all Need For Speed III – Hot Pursuit PSX tracks to blender this short guide might help you. I digged into it to get to the data of the Playstation-only Tracks Autocross, Caverns, Scorpio-7, Space Race and The Room, but also to finally see the legend TR02B myself.…
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EASY Importing NFS4-Tracks to Blender
In this *new* tutorial I explain how everyone of you can easily import tracks from NFS4 into blender. Forget the old tutorial. After digging the internet I found a small set of tools that will make your life much easier. TL-DR – Take me directly to the tutorial! The old way as described in this…
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Reworking cars from an old “Need For Speed” title
Yes, you are absolutely right if you begin reading this and instantly think “why should I rework it – there are tons of blueprints or ready-to-buy (or even free) versions of the cars all around the internet”. That is in fact true, but now for all the so called fantasy cars that exist within the…
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How to convert a NFS3/NFS4 Track for use in Blender, 3D Studio and/or Unreal Engine (4)
As there has been a HUGE update on the process – you should continue reading here. Requirements: Additional Tools Step 1 – Convert the track file from .frd to .lwo The first tool you need to use is “frd2lwo” – this is a light weight gui-based tool to convert frd-files (nfs3/nfs4 native track file format)…